Corvax Posted April 15, 2020 Posted April 15, 2020 There is an error in documentation. It says: bool checkUV ( float2 uv ) Checks if the UV position is correct (is it in [0;1] range).Return value 1 if the UV is correct, otherwise, 0 But actually 1 is returned for incorrect UV values.
fox Posted April 15, 2020 Posted April 15, 2020 Hi Corvax, We'll fix this bug and update UUSL Documentation, sorry for the inconvenience caused! Thanks for reporting!
fox Posted April 15, 2020 Posted April 15, 2020 The bug is fixed, updated documentation is available.
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