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Global Terrain Material


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Posted

Atm i see, that i can assign a Landscape Terrain Material to the Surface of a TerrainObject.

In fact there are no shading parameters as in a classic Material like color, and the PBR parameters. What if I want to color the whole landscape, or let it be more shiny.

Could I do this with a single, global Material?

best.w.

 

Posted

Hi Werner,

Sure, you can do this. Just assign any white mask to one of the LayerMap mask channels, then inherit a detail material and configure albedo settings. You'll modify the whole Landscape surface by this.

Thanks.

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