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Migration 2.11 -> fbx to reimport


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Posted

Dear support,

Doc mentioned a change in scale, meter being being default unit:
https://developer.unigine.com/en/docs/2.11/upgrade/migration_content/?rlang=cpp

It does impact migration of VR assets, e.g. Vive controller and base station.
Manual migration have been done on these asset.. but this is not enough/working, and have to take care in editor to change scale of the mesh and reimport it.

Would be nice smthg that would spare time on figuring out what's wrong.. just when migrating SDK. 

Kind regards,
Charles

Posted

Hello Charles,

Yes some assets required manual reimport. However, I didn't notice anything irregular with standard VR fbx model. Have you had their scale broken after upgrading to 2.11?

Thanks.

 

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