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ObjectWaterMesh reflection bug?


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Posted

a small scene with objectWaterMesh as a river, in SDK 2011-07-21, a strange shadow appeared on the water surface, and this shadow sometimes disappeared , sometime appeared, also this shadow moves with camera.

 

see the attachments.

 

post-49-0-62446100-1311645183_thumb.jpg

post-49-0-75813700-1311645190_thumb.jpg

This weired shadow didn't show in versions before 2011-07-21.

Posted

a small scene with objectWaterMesh as a river, in SDK 2011-07-21, a strange shadow appeared on the water surface, and this shadow sometimes disappeared , sometime appeared, also this shadow moves with camera.

 

see the attachments.

 

post-49-0-62446100-1311645183_thumb.jpg

post-49-0-75813700-1311645190_thumb.jpg

This weired shadow didn't show in versions before 2011-07-21.

Hi, steve3d!

Could you provide a test scene, please?

Posted

We use patched engine, also some feature integrated to editor, so I don't know how to send you the test scene.

 

I've tested tropics scene, but I got a error in console:

11:16:22 D3D10Shader::loadVertex(): error in "core/shaders/default/water/vertex_surface.shader" file
11:16:22 defines: NVIDIA,NVIDIA_NV60,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_GEOMETRY_SHADER,USE_TEXTURE_3D,USE_TEXTURE_ARRAY,USE_ALPHA_FADE,USE_REFLECTION,USE_DEFERRED,USE_PARALLAX,HAS_DEFERRED_COLOR,HAS_DEFERRED_NORMAL,HAS_DEFERRED_PARALLAX,USE_SRGB,USE_PHONG_RIM,USE_ENVIRONMENT,USE_NORMALIZATION,USE_DIRECTIONAL_LIGHTMAPS,DIRECT3D10,USE_FEATURE_LEVEL_10_1,SURFACE_LIGHT_SPOT,SPOT,FOAM,WAVES
11:16:22 D:\Develop\UnigineSDK-source-2011-07-21\bin\core\shaders\default\water\vertex_surface.shader(291,12): warning X3578: Output value 'main' is not completely initialized

Posted

partly I've found the problem, it might be my speedtree related. :(

Posted

it's not a speedtree problem, I've created minimal scene from our scene. in attachement.

 

I've placed the playerNode at the position which you can easily see the buggy shadow. check it please.

JinChuanHe.rar

Posted

any update or fix available for this? :)

Posted

any update or fix available for this? :)

 

Don't scale LightWorld node.

Posted

if LightWorld don't have scale, the buggy reflection still exists.

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