john.brown Posted July 22, 2020 Posted July 22, 2020 I am working on a surfing game and want the surfing deck to glide on water surface. Is it possible with unigine? How to set up such behavior? Also I am interested how can I make water waves affect static meshes. I enabled physics on them but nothing happened
morbid Posted July 24, 2020 Posted July 24, 2020 Hello, It can be done with WaterGlobal interface. I'd expect arcade-like behavior achievable with getHeight and getNormal methods. You can calculate surf position according to 3 (or more points) taken from the water surface. Thanks. 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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