gamedev2020 Posted August 7, 2020 Posted August 7, 2020 (edited) The API says: Quote void RenderObject ( Object object, vec4 color, float duration = 0.0f ) Renders an object wireframe. Arguments Object object - Object, which wireframe will be rendered. vec4 color - Color, in which the wireframe will be rendered. float duration - Time period (in seconds) during which the rendered element shall be displayed. 0 - means "display forever" (default). I made a script to visualize some debug information, when i click the defined button, the callback is as follows: Visualizer.Enabled = wiremesh_enabled; // its true, i checked Visualizer.RenderObject(some_object, new vec4(1,0,0,1)); // duration 0 = forever When i run the script, it shows nothing for the wireframe. But the same script, changing only the duration to something above zero, it works as expected. Engine version: 2.12.0.2 ver-2.12.0.0-ead212 (using C#) OS: Windows 7 x64 DebugHelper.cs Edited August 7, 2020 by gamedev2020
silent Posted August 10, 2020 Posted August 10, 2020 gamedev2020 Thank you for the test code. It looks like it's a bug in documentation. 0 shows wireframe for a single frame (as it was before 2.12 update). To set the infinity time for wireframe rendering you can use following constant: Unigine.MathLib.INFINITY: Visualizer.RenderObject(some_object, new vec4(1,0,0,1), Unigine.MathLib.INFINITY); Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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