lightmap Posted August 19, 2020 Posted August 19, 2020 Hello. How to show in gui some runtime dynamic texture? Im getting new texture each frame by rendering scene from different angle to a viewport.renderTexture2D(), like this https://developer.unigine.com/en/docs/2.7.3/code/usage/mirrors_viewports_materials/index gui has WidgetSprite to show images https://developer.unigine.com/en/docs/2.12/api/library/gui/class.widgetsprite and WidgetSprite have setTexture(path_to_texture) <- why not texture id??? and setImage(img, dynamic) <- do I have to manualy call it each render frame and convert from texture to image? is there other ways? thanks
lightmap Posted August 19, 2020 Author Posted August 19, 2020 searching forum i found https://developer.unigine.com/forum/topic/4638-implementation-coherentgt-gui-sample/ and sprite->setRender(my_texture); it works as I need. thanks
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