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Rigid bodies "sinking" in each other


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Posted

Are you using box collision shapes?

try adding using box and 4 spheres

Posted

Yes, I'm using box collision shapes. Why "box and 4 spheres" should help?

Posted (edited)

CCD (continues collision detection) should not be necessary in this current case.

Object velocity is low, and collided objects are big enough to prevent tunneling.

And it is clearly visible that boxes does interact with each other.

Edited by tower120
Posted

I think it is due to the speed of gravity

Posted

tower120

Thank you for the test scene!

We've successfully reproduced this behavior in 2.12.x. It's a bug in the physics calculation when Immovable option enabled in Body settings. Right now there is no way to make physics work correctly with Immovable objects. We will fix this in the upcoming SDK update.

 

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