bamia. Posted August 27, 2020 Posted August 27, 2020 Hello, I just installed Unigine on Linux and followed this tutorial step by step to create a custom material with a deferred pass shader. I don't get any compilation errors. I assigned the custom_mesh_material to a cube and it is not rendering (as in the sceenshot bellow): Is there something I have missed? Thanks in advance
morbid Posted August 28, 2020 Posted August 28, 2020 Hi, could you please attach your *.mat and shader files? Thanks. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
bamia. Posted August 28, 2020 Author Posted August 28, 2020 13 hours ago, morbid said: Hi, could you please attach your *.mat and shader files? Thanks. Sure, here you go. custom_mesh_material.basemat deferred.vert deferred.frag
rohit.gonsalves Posted September 4, 2020 Posted September 4, 2020 Dear @bamia., I have tested your material on windows. It delivers what it has to. Someone else using Linux should comment as on Windows the material has no problem. Rohit
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