ulf.schroeter Posted August 4, 2011 Posted August 4, 2011 Problem 1 crypt and heaven demo both fail on startup with double precision libraries as there as some vec3 instead of Vec3 positions in different script.cpp/.h Problem 2 passage demo fails on startup Problem 3 tropics_d3d9 shows some white "dancing" water surface artifacts close to the viewer. Quite sure there was a similar bug 1-2 years ago Problem 4 heaven_gl shows some weired sky scattering rendering artifacts. Non-sky regions render without artifacts. No artifacts with d3d9. Older heaven open_gl versions e.g. SDK 20110407 do not show artifacts.
manguste Posted September 16, 2011 Posted September 16, 2011 Do the 2nd and the 3rd problems still show up? In case they do, can you give some info on what your configuration is (graphics card, driver version)?
alexei.garbuzenko Posted September 16, 2011 Posted September 16, 2011 Problems #3 and #4 were in prev SDK version too (2011-08-12)
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