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Particle systems in Unigine 2.11 do not update when out of viewing frustum


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Posted

Hello,

our particle systems do not update anymore when out of frustum. Updates are set to infinity. When setting to real numbers it works.

            <fps_visible_camera>-1</fps_visible_camera>
            <fps_visible_shadow>-1</fps_visible_shadow>
            <fps_invisible>-1</fps_invisible>

 

"update_distance_limit" has no effect on this.

 

Regards Sebastian

Posted

Hi Sebastian,

We've successfully reproduced this behavior on our side (in 2.12 / 2.13 as well). Looks like a bug to me, but I need to consult with the dev team first.

I believe that tomorrow we would have more information regarding this issue.

Thanks!

 

How to submit a good bug report
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FTP server for test scenes and user uploads:

Posted

Hi Sebastian,

You can restore particles work by setting the large number into the Update Distance Limit (something like 9999999). There is a bug in the update logic that incorrectly handles the inf value.

Will be fixed in the upcoming 2.13 update.

Thanks!

  • Like 1

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Posted

Thanks for the update :)

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