dongju.jeong Posted March 4, 2021 Posted March 4, 2021 In the setting of the editor and the setting of the runtime, the values of the exposure are different. Can you tell me why it's different? The film_linear_scale value is the same for the editor and runtime.
cash-metall Posted March 4, 2021 Posted March 4, 2021 look at AppWorldLogic.cpp int AppWorldLogic::init() { // init systems, do some optimizations for IG Game::setEnabled(1); Physics::setEnabled(0); Render::setMotionBlur(0); Render::setLightsLensFlares(0); Render::setWhiteBalance(false); Render::setExposureMode(0); // Render::setExposure(1.0f); // //.... } 1
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