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Dialog behavior when failing world/editor load is undesirable


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Posted

Try the following.

1) intentionally break the editor or world scripts.

2) in the unigine console (~key) type either editor_reload or world_reload.

3) Unigine will pop up an error message() and lock the console until the dialog is closed.

4) in order to use the console one has to close the console, close the dialog box open the console run the command again.

 

Desired Behaviour

The dialog box should not block console input I already know there is an error and what the error is (because I have the console open). This is a big step backwards in usability.

Posted

Thanks. The dialog box will be disabled with active console.

Posted

That would be awesome... Is there something in the Uniginescript I can modify immediately?

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