demostenes Posted March 17, 2021 Posted March 17, 2021 (edited) I ve noticed, that my decal roads stopped clearing clutters. Intersections masks are set both for decal and clutter and I am sure, it was working before in some older version. Edited March 17, 2021 by demostenes
vvvaseckiy Posted March 18, 2021 Posted March 18, 2021 Hi demostenes, On simple setup cutout seems to be working fine in 2.13, please make sure you enabled "Clutter Interaction" checkbox in decal object. If it's not the case, could you please send us some test scene or a step-by-step reproducton Thanks
demostenes Posted March 18, 2021 Author Posted March 18, 2021 6 hours ago, vvvaseckiy said: Hi demostenes, On simple setup cutout seems to be working fine in 2.13, please make sure you enabled "Clutter Interaction" checkbox in decal object. If it's not the case, could you please send us some test scene or a step-by-step reproducton Thanks Thanks, my wrong. Didnt notice that. Wasnt this parameter added lately? I didnt find mention about it in documentation.
silent Posted March 18, 2021 Posted March 18, 2021 It was added in 2.10 I think (or even earlier) and turned off by default to gain some additional performance. Here is the description of node's common parameters: https://developer.unigine.com/en/docs/2.13/editor2/node_parameters/transformation_common/#common_params How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
demostenes Posted March 18, 2021 Author Posted March 18, 2021 2 hours ago, silent said: It was added in 2.10 I think (or even earlier) and turned off by default to gain some additional performance. Here is the description of node's common parameters: https://developer.unigine.com/en/docs/2.13/editor2/node_parameters/transformation_common/#common_params Ah, thanks. I was looking in decal section.
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