michael.zhang Posted August 18, 2011 Posted August 18, 2011 Hello, For some reason, when my capsule collides with the corner of a box, when I check its contact normal via: getContactNormal (contactNumber) using the contact number provided by the callback, I get a vec3_zero. It works fine in all other cases so far. What are the conditions underwhich a getContactNormal would return a zero vector?
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