frustum Posted August 18, 2011 Posted August 18, 2011 There is an example in render samples section (samples/render/reflection_00). States: mask is an auxiliary color mask (similar with post_filter_scattering material). samples is a number of tracing steps. Parameters: fresnel_bias and fresnel_power is a reflection Fresnel parameters. reflection_step is a single step size in world units (Maximal tracing radius in units is a reflection_step * number of samples). reflection_power is a coefficient for reflection fading out in according to step number. reflection_color is a reflection color multiplier.
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