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Editing Joins and Shapes from RagDoll body in Editor


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Posted

Hi,

i have SkinnedMesh with RagDoll body and when i select bound bone in Physic tab, i don't see shapes and joins bounded to selected bone in editor.

So i must save it as node, put the node to the scene, edit shapes and joins by selected DummyNode, then save the node and load node to RagDoll on SkinnedMesh.

Why cannot edit it directly on SkinnedMesh?

Thanks

Honya

Posted

Hi Honya,

That an UX issues that we didn't have time to adjust yet. Maybe after new animation system we would have more time to do this.

Sorry for the inconvenience caused.

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