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How to load nodes in a thread created of my own?


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Posted (edited)

Hi!

I've got a problem that I need to load some nodes in a thread created of my own. The code was excuted correctly and the nodes were loaded successfully. But there were nothing displayed in the screen.

Strange thing was when I called World.GetNodeByName() in the thread, it worked fine. But when I called World.LoadNode() in the thread, the problem happened.

I don't know what to do. Some help please.

Edited by songtao.han
Posted
21 minutes ago, silent said:

Similar limitations applies to the Syncker API as well.

Thanks!

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