Lytz187 Posted August 6, 2021 Posted August 6, 2021 Hey there, is there anything I need to keep in mind when using standard C++ Multicast Delegates and/or Interfaces within the Unigine API? (Especially in conjunction with the C++ Component System --> Might that even work?) Thanks, tL.
rohit.gonsalves Posted August 8, 2021 Posted August 8, 2021 Dear @Lytz187, The simple answer is Yes you may and it will work until you respect the thread safety of GPU and CPU workloads, UNIGINE Main thread. Rohit 1
Recommended Posts