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C++ Interfaces and Multicast Delegates


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Posted

Hey there,

 

is there anything I need to keep in mind when using standard C++ Multicast Delegates and/or Interfaces

within the Unigine API? (Especially in conjunction with the C++ Component System --> Might that even work?)

 

Thanks,

tL.

 

Posted

Dear @Lytz187,

The simple answer is Yes you may and it will work until you respect the thread safety of GPU and CPU workloads, UNIGINE Main thread.

Rohit

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