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360 Camera Track not working in Video Grab


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Posted

Hi,

Am trying to take the 360 render of the camera animation/ track. but when I click grab camera track animation is not working, where as it is working in the editor. I have assigned the track in the video grabber as well. Am i missing anything, or is there any other procedure to get the 360 camera track/animation sequence. 

Posted

Hi thank you for the replay. Pl find the attached video. animation is working properly in editor, when the sequence is taken there is no animation.

Posted (edited)

ok thank you

Pl let me know when it is fixed. is there any ETA

Edited by SaiKrishna
mention in detail
Posted
8 hours ago, SaiKrishna said:

Hi thank you for the replay. Pl find the attached video. animation is working properly in editor, when the sequence is taken there is no animation.

You are grabbing from editor camera, not from game camera (that animated in track)

  • Like 2
Posted

Due to the nature of how this images are being grabbed it's impossible to stitch them without artifacts.

I've tried to load my grabbed 360 panorama to Chief Architect 360 service and I'm getting no black circles, but different artifacts.

Bottom:

image.png

Top:

image.png

My initial image is 3820x2160 (Curved 360 panorama). So I guess you need to find a different viewer implementation or/and adjust your current's viewer algorithm to correctly handle such situations.

Here's the screenshot from desktop app FSP Viewer:

image.png

As an option you also can limit viewers angle, so it would not able to see the black circles at all.

 

Test image:

frame_0.jpg

  • Thanks 1

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