Lales.Charles Posted September 8, 2021 Posted September 8, 2021 Hi, How would you highlight / draw ridge edges of terrain global and object landscape? For example a screen space shader (or scriptable material) post filter sobel but instead of color based, normal / z based.. Would you see smthg simple to do? Kind regards, Charles
silent Posted September 9, 2021 Posted September 9, 2021 Hi Charles, Should be easy to add, just a custom sobel filter + depth filtering. You can find in attachment very draft attempt to do this: So the full shader here: sobel.basemat (the main magic in lines 53-54) and you also can somehow use normal as an addition (all commented lines). Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Lales.Charles Posted September 9, 2021 Author Posted September 9, 2021 Hi Silent, Simply excellent, thanks! Stephane helped to make proper use of it and result is quite convincing ;-) Kind regards, Charles 2
Recommended Posts