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wat is a suitable terrain editor?


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Posted

Hi all,

 

I'm searching for a suitable terrain editor that can be used to generate the terrain input for Unigine.

Can anybody advise?

 

Thanks.

Posted
This thread might be useful. WorldMachine is a tremendous tool for procedural terrain generation. If you have to use real-world terrain data GlobalMapper is a very good tool for raw data convertion. Third option is usage of UNIGINE build-in terrain editor.
Posted

Have a look into documentation, there is a tutorial on terrain creation.

 

Is the build in editor pwer full?

Decide on your own, here is an example. Most probably for complex and large terrains procedural tools like WorldWind are more powerful, but have a non-trival learning curve.

Posted

Have a look into documentation, there is a tutorial on terrain creation.

 

There is a tutorial about adding terrain. It assumes that you already have the height map and diffuse texture etc.

This is the reason I was asking for terrain editing applications.

 

I did read the documentation about terain editing, but I do not know from this if it will be powerfull enough. I wish there was a tutorial on terrain creation.

Posted
I do not know from this if it will be powerfull enough. I wish there was a tutorial on terrain creation.

Just try it on your own. You can use Unigine object sample ( start demos/samples_objects_...bat ) as a starting point for terrain editor usage. Activate editor mode, select terrain node and start terrain editing.

Posted

I wish there was a tutorial on terrain creation.

 

First-steps WorldMachine tutorial on procedural terrain creation. WorldMachine output height and texture maps can then be used as UNIGINE input textures as described in UNGINE terrain tutorial.

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