Amerio.Stephane Posted December 15, 2021 Posted December 15, 2021 Hi, When creating a new IG project in 2.15, the default world created contains 3 special nodes: Q: Is it required that all our IG worlds contain these nodes? - with this exact name? - exactly below the root? Q: Can we move these to a NodeLayer so it can be easily included in all our worlds? Q: Why is __IGLightningEffect disabled? - How are these nodes controlled? (by the IG plugin itself, or do they require some custom code)? Q: These nodes contains some Component with a IGEditor property. Could you detail how it can be used? Thanks!
cash-metall Posted December 16, 2021 Posted December 16, 2021 these are runtime nodes. they are not saved to the world. their display in the editor is done just for debugging, in order to understand what exactly is happening in the IG in runtime. they are completely under the control of the IG. deleting / renaming / moving these nodes is not recommended. (maybe we will add a mode "do not display system nodes"....) 14 hours ago, Amerio.Stephane said: Q: These nodes contains some Component with a IGEditor property. Could you detail how it can be used? you can modify property parameters to check how behavior will be changed. https://drive.google.com/file/d/1Yu8X3-zR0ycU9XLbAdMTzVowyyouDpcT/view?usp=sharing 1
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