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2.15 IG: new precipitation and lightning nodes


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Posted

Hi,

When creating a new IG project in 2.15, the default world created contains 3 special nodes:image.png.f5db50c4ccb99fbd2f3079c252726927.png

Q: Is it required that all our IG worlds contain these nodes?
- with this exact name?
- exactly below the root?
 

Q: Can we move these to a NodeLayer so it can be easily included in all our worlds?

Q: Why is __IGLightningEffect disabled?
- How are these nodes controlled? (by the IG plugin itself, or do they require some custom code)?

Q: These nodes contains some Component with a IGEditor property. Could you detail how it can be used?

Thanks!

 

Posted

these are runtime nodes. they are not saved to the world. their display in the editor is done just for debugging, in order to understand what exactly is happening in the IG in runtime.

image.png

they are completely under the control of the IG. deleting / renaming / moving these nodes is not recommended. 

(maybe we will add a mode "do not display system nodes"....)

 

14 hours ago, Amerio.Stephane said:

Q: These nodes contains some Component with a IGEditor property. Could you detail how it can be used?

you can modify property parameters to check how behavior will be changed.

https://drive.google.com/file/d/1Yu8X3-zR0ycU9XLbAdMTzVowyyouDpcT/view?usp=sharing

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