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[SOLVED] ObjectMeshSkinned and flushMesh


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Posted (edited)

Hello,
I have a small problem with the ObjectMeshSkinned class.
I think I made something wrong but I don't understand where is my error.
When I use "setSurfaceTransform on a SkinnedMesh and flushMesh()" to update the transformation to the gpu, that appear to be working the first time and the second time my program crash.
With ObjectMeshStatic that work perfect.
Please could you explain what I m doing wrong ?
Thanks.

Objects.zip

Edited by fabre.cedric
Posted

Hi Fabre,

Thanks for the test scene! We've successfully reproduced this behavior on our test stand.

Right now I'm afraid no workarounds were found.

The bug fix is planned for the upcoming 2.15.1 maintenance update (more likely in February).

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Posted

Ok, for now I can unactivate import of skinnedMesh to prevent this crash.
Thanks for your reply and have a good day Silent

  • 2 months later...
Posted

Hi Silent,

Can you confirm this bug is fixed in the latest update please ?

Thanks.

  • silent changed the title to [SOLVED] ObjectMeshSkinned and flushMesh
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