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Posted

How to fix this? I'm importing FBX tree unigine. But the alpha and texture coordinates do not work.

I will share the same file in 3ds Max viewport preview and a Vray rendered file. @unigine_tutorials @unigigine

3ds max vray.PNG

3ds max.PNG

unigine.PNG

Palm_Leaf_Green_BigLeaf_1_Palm_Leaf_Arcea_1f_TR_LOD3.png

Palm_Leaf_Green_BigLeaf_G_Palm_Arcea_Leaf_1_TR_ALPHA_LOD3.png

Palm_Leaf_Green_BigLeaf_Palm_Arcea_Leaf_1_TR_NOR_LOD3.png

Posted

is your alpha a separated file ? it should be the alpha channel of the albedo or eventually B chanel of the normal map. 

Posted (edited)

You need to copy the content of the alpha texture into the alpha channel and export a file format, which supports alpha channel. Eg. tga, tiff, .dds etc. in your Image Manipulation Software e.g. Adobe Photoshop.

Alternatively you could make the albedo layer transparent, using the alpha image as selection and use e.g. png or .psd format, in your Image Manipulation Software e.g. Adobe Photoshop.

In the engine you need to make sure that the texture is imported in the correct way, ideally transferred into a dds format uncompressed RGBA8 or compressed DXT3, DXT5.

You cannot use a separate alpha texture in the standard material. I guess you can design your own material or shader if you prefer to do that.

Best. Werner

 

Edited by werner.poetzelberger
Posted

Import 3DS MAX FBX. but you have the same issues. have an alpha texture tutorial?

Posted (edited)

This is pure content editing.

There is nothing wrong with Unigine or fbx import.

Texturing and UV editing is basic Knowledge in the CG world and you should find Millions of tons of infos about that online

Keep learning ;) 

Best. Werner

 

here a setup for an alpha channel in PS.

image.thumb.png.d7f97548ed640631badcabf2d8ca7d9a.png

Edited by werner.poetzelberger
Posted

  ye. I don't Know How to do this in Unigine? I have separate texture files, I use that in 3ds max or cinema4d, it works fine  @werner.poetzelberger

Posted
4 hours ago, werner.poetzelberger said:

This is pure content editing.

There is nothing wrong with Unigine or fbx import.

Texturing and UV editing is basic Knowledge in the CG world and you should find Millions of tons of infos about that online

Keep learning ;) 

Best. Werner

 

here a setup for an alpha channel in PS.

image.thumb.png.d7f97548ed640631badcabf2d8ca7d9a.png

  I have all these . but when I upload this to ungine UVW map not work. and I don't know where or how I can ad alpha in unigine @werner.poetzelberger @unigine_tutorials

Palm_Leaf_Green_BigLeaf_1_G_Palm_Arcea_Leaf_1_TR_ALPHA_LOD0.tif Palm_Leaf_Green_BigLeaf_1_Palm_Leaf_Arcea_1f_TR_LOD0.tif Palm_Leaf_Green_BigLeaf_Palm_Arcea_Leaf_1_TR_NOR_LOD0.tif

  • 3 weeks later...
Posted

@hussainmv Could you upload the .max file for the tree so I could have a look to see what the problem might be?

Thanks!

Posted

@hussainmv I tested your files and the ruh.fbx imports without any issues on my end including correct uvs.

These are the import settings I used:

Spoiler

Palm_Import.thumb.png.6d91ccd4bda19431fa14ebe603896df2.png


The only thing I had to do was to use Photoshop and put the separate alpha texture for the leaves into the albedo textures alpha channel.

Spoiler

Palm_Photoshop_1.thumb.png.4b2ff4f7c16cd7629d15e76495048e5c.png

Palm_Photoshop_2.thumb.png.a2e3d36fa84b16a0d1c9628b982be2b2.png


After importing the ruh.fbx go to the created materials folder, select all 3 leaves and change the preset to Alpha Test and enable Two Sides under the materials Common tab.

Spoiler

Palm_Parameters.thumb.png.df8b1aa1080a9f92cb00ee849df22071.png


The final result:

Spoiler

Palm.thumb.png.7874706d072d37e94ea477b54703f62a.png


I organized the textures and used Unigines naming scheme to make the textures more readable.

Hope this helps.

palm.rar

 

  • Like 1
  • 3 weeks later...
Posted
On 3/31/2022 at 1:17 AM, Ihde.Sascha said:

@hussainmv I tested your files and the ruh.fbx imports without any issues on my end including correct uvs.

These are the import settings I used:

  Hide contents

Palm_Import.thumb.png.6d91ccd4bda19431fa14ebe603896df2.png


The only thing I had to do was to use Photoshop and put the separate alpha texture for the leaves into the albedo textures alpha channel.

  Hide contents

Palm_Photoshop_1.thumb.png.4b2ff4f7c16cd7629d15e76495048e5c.png

Palm_Photoshop_2.thumb.png.a2e3d36fa84b16a0d1c9628b982be2b2.png


After importing the ruh.fbx go to the created materials folder, select all 3 leaves and change the preset to Alpha Test and enable Two Sides under the materials Common tab.

  Hide contents

Palm_Parameters.thumb.png.df8b1aa1080a9f92cb00ee849df22071.png


The final result:

  Hide contents

Palm.thumb.png.7874706d072d37e94ea477b54703f62a.png


I organized the textures and used Unigines naming scheme to make the textures more readable.

Hope this helps.

palm.rar

 

@Ihde.Sascha thanks

 

  • 3 weeks later...
Posted
On 3/31/2022 at 1:17 AM, Ihde.Sascha said:

@hussainmv I tested your files and the ruh.fbx imports without any issues on my end including correct uvs.

These are the import settings I used:

  Hide contents

Palm_Import.thumb.png.6d91ccd4bda19431fa14ebe603896df2.png


The only thing I had to do was to use Photoshop and put the separate alpha texture for the leaves into the albedo textures alpha channel.

  Hide contents

Palm_Photoshop_1.thumb.png.4b2ff4f7c16cd7629d15e76495048e5c.png

Palm_Photoshop_2.thumb.png.a2e3d36fa84b16a0d1c9628b982be2b2.png


After importing the ruh.fbx go to the created materials folder, select all 3 leaves and change the preset to Alpha Test and enable Two Sides under the materials Common tab.

  Hide contents

Palm_Parameters.thumb.png.df8b1aa1080a9f92cb00ee849df22071.png


The final result:

  Hide contents

Palm.thumb.png.7874706d072d37e94ea477b54703f62a.png


I organized the textures and used Unigines naming scheme to make the textures more readable.

Hope this helps.

palm.rar

 

check my last comments

 

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