Tessalator Posted May 26, 2022 Posted May 26, 2022 In Visual Studio, when you create a new git repo you can select an ignore template. Unity and Unreal have templates published. Unigine should publish one. Real helpful, and good PR sitting in the "U"'s. 1
silent Posted May 27, 2022 Posted May 27, 2022 Tessalator That's interesting idea, we will see how can we reach MS dev team. I don't think that it can be done fast. Also .gitignore files are different for different APIs, so it would be quite messy if all of them will be added at once. We have general VCS recommendations listed here: https://developer.unigine.com/en/docs/2.15.1/editor2/assets_workflow/version_control so you can easily copy-paste templates from the documentation. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Tessalator Posted May 28, 2022 Author Posted May 28, 2022 I would just put one up for the Community version. Once you've worked with Unigine awhile you prob have a custom file and most of your pro users prob do too. There's a huge number of them registered, so they must have some easy submission process.
filippo.pagliani Posted May 17, 2024 Posted May 17, 2024 Hi, I have a question regarding the bin folder cited in https://developer.unigine.com/en/docs/2.15.1/editor2/assets_workflow/version_control. From my understanding I need to add the bin folder to git, eventually push it, but then it has to be added to .gitignore file. At this point, git will still be tracking this folder unless we execute `git rm -r --cached bin`. Should I do this? And if i am correct in case we update the SDK or some project configuration i will add and commit the changes of the bin folder, push it, nad then keep ignoring it until next SDK upgrade?
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