Somebody Posted July 13, 2022 Posted July 13, 2022 Is there an analogue of unity's Dontdestroyonload in unigine? If not, how to make the same object travel to different scenes?
bmyagkov Posted July 14, 2022 Posted July 14, 2022 16 hours ago, Somebody said: Is there an analogue of unity's Dontdestroyonload in unigine? If not, how to make the same object travel to different scenes? Hello! Looks like this issue has been already resolved on our Discord channel? Right? Thanks!
Somebody Posted July 14, 2022 Author Posted July 14, 2022 Information from discord for other users: The analogue of Dontdestroyonload from unity to unigine is the LIFETIME.ENGINE of the node. Code example: Node node = new NodeDummy(); node.Lifetime = Node.LIFETIME.ENGINE; // this node will not be deleted when the world is closed. it will live until the engine is finished https://developer.unigine.com/en/docs/2.15.1/api/library/nodes/class.node?rlang=cs#LIFETIME (arguments) https://developer.unigine.com/en/docs/2.15.1/api/library/nodes/class.node?rlang=cs#getLifetime_int (methods) 2
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