wxywxy.ji Posted September 9, 2011 Posted September 9, 2011 when take screen for minimap. I have one problem. i can't view ObjectWaterMesh. < Code In update loop > vec3 vCameraPos; mat4 matView = mat4_identity; vCameraPos = vec3( 100.000 , 100.000 , 300.0 ); matView.m03 = -vCameraPos.x; matView.m13 = -vCameraPos.y; matView.m23 = -vCameraPos.z; int fSize = 512; Image image = new Image(); mat4 orthoProjection = ortho( -fSize , fSize , -fSize , fSize , 0.6f, 10000.0f ); engine.render.renderImage2D( orthoProjection, matView, image, int( fSize * 2 ), int( fSize * 2 ), "", 0); string filename = format("minimap.dds" ); image.save(filename); delete image; How To? i have testing on sample code ( water_01.cpp )
frustum Posted September 12, 2011 Posted September 12, 2011 Fixed. Will be available with upcoming SDK.
wxywxy.ji Posted September 14, 2011 Author Posted September 14, 2011 thank for reply. what was the cause? please explain fixed. because my ungine engine have customized. how to fix my ungined engine?
wxywxy.ji Posted September 30, 2011 Author Posted September 30, 2011 do you explain fixed code or cause?
manguste Posted October 6, 2011 Posted October 6, 2011 Added decomposeProjection(projection,near_clip_plane,far_clip_plane) function used each time near and far planes are calculated.
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