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[SOLVED] Mesh normals problem


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Posted (edited)

I use blender(version:3.2) exported a fbx file, but it didn't display well in unigine engine.

this is the model in blender:1.png.e5afcd6b3cebc4d16981e584ade69873.png

this is the model in unigine:

2.png.61145738cbf0a2e38cce9375b0033e11.png

some faces are displayed incorrecty, then I flipped the incorrect faces' normals in blender, but it still display incorrectly and the faces turn to black.

3.png.5722759769f1f11b47447d1fbcc8ce51.png

Please tell me how to solve the problem, thanks!

Edited by lgdnpt
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Posted
1 hour ago, silent said:

lgdnpt

Can you send us your .blend model file for tests?

Thanks!

zk6888.blendthis is the .blend file.

Posted

You have negative scale on one of the surfaces, I'm afraid we currently have no support for such geometry:

image.png

If possible, try to avoid such surfaces and do reset transforms before export (https://developer.unigine.com/en/docs/2.15.1/editor2/assets_workflow/export/export_from_blender).

Thanks!

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