romain.janil Posted September 2, 2022 Posted September 2, 2022 Hi, is there a way (or a node ) to lerp (obviously blend) a landscape terrain material in a material graph ? I haven't seen it.
silent Posted September 2, 2022 Posted September 2, 2022 Hi Romain, I'm afraid material graph is not designed to create materials for LandscapeTerrain. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
romain.janil Posted September 2, 2022 Author Posted September 2, 2022 ok, it wasn't really to make some landscape terrain material which are really specific. I was more looking for a special node just to have access to its result inside a regular graph, ie: blend or ramp, mask the terrain material projection with a graph used on regular meshes. In other terms kund of having access to the terrain lerp check box in the mesh_base material, but not as a toggle then.
silent Posted September 5, 2022 Posted September 5, 2022 Hi Romain, Yeah, that's also not possible yet. It may appear later or when custom blend (instead of simple lerp) would be added to the LandscapeTerrain / mesh materials. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
romain.janil Posted September 5, 2022 Author Posted September 5, 2022 Great, maybe later then, thanks!
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