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Water and post_sensor issue with SSAO


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Posted

Hi,

"post_sensor" seems to use SSAO for its "Ambient Heat occlusion", but it doesn't work correctly with Water object.

See attached video: the "screen shadow" of the cube will leave a permanent trail over the water, as the water never fill the SSAO buffer apparently (or something like that). Whatever the value of Ambient Heat Occlusion, the defect is visible (value exaggerated on the video so you can better see it).

Is this fixable, or is there a way to fix it on our side without disabling SSAO?

Thanks!

Posted

Hi Amerio,

it seems like the issue is already fixed in 2.16.

Tell us if you'd like to port fixes to a different version, we could try doing so if it won't require lots of fixes afterwards.

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Posted (edited)

Hi, if the fix is possible without a lot of hassles on our patched 2.15.1 then it would be great! Thanks!

EDIT: the issue is still present in 2.16!

Edited by Amerio.Stephane
Posted
On 10/14/2022 at 10:28 PM, Amerio.Stephane said:

Hi, if the fix is possible without a lot of hassles on our patched 2.15.1 then it would be great! Thanks!

EDIT: the issue is still present in 2.16!

Could you make a minimal pakage with bug repro? It seems like there should be something else to look at if it's still reproducable in 2.16

Posted

Thank you, this fixes it in 2.16!

Small suggestion: would it be possible to have post_sensor supports a negative value for Sensor LUT scale? (this would flip the LUT texture, acting as a polarity switch for IR sensor). Thanks!

Posted

We didn't consider to do the post sensor material changes yet.

But if you can send us a patch that will do negative LUT scale - we can surely integrate it in the next update :)

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