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Starting a project from the launch_editor.bat file doesnt load fbx plugin


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Posted

When I start a project by the launch_editor.bat rather from the sdk browser, I cannot import and see .fbx files.

Where is the entry for that to load?

 

Import::createImporterByFileName : can't find importer by "fbx" extension.

"Can't create importer X:/__Data/__SourrenderFlag/__Unigine/surrender_sketch/data/meshes/smallSphere_3.fbx"

Import::createImporterByFileName : can't find importer by "fbx" extension.

"Can't create importer X:/__Data/__SourrenderFlag/__Unigine/surrender_sketch/data/meshes/smallSphere_3.fbx"

Posted

Hi Werner,

You can add -extern_plugin "FBXImporter" for that.

In the next versions we plan to add autoload for importer plugins, so there will be no issues with that anymore.

Thanks!

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