Jump to content

Cloud Coverage Texture size


photo

Recommended Posts

Posted (edited)

Hi.

I want to make a defined cloud layer and use both, coverage texure and region mask.

How would I set the coverage size that its size is as big as the layersize and not tiled?

Cant do that I guess?

I want to design a single layer using the 'height map' from the coverage texture, the blue channel.

The coverage size has a tiling built in already....

Does that make sense?

Or would we e.g. use the b channel from the region mask and add height infos?

Which shaders would we need to modify?

Best.werner

Edited by werner.poetzelberger
Posted

Okay, we just saw that the region mask multiplies also with height....

×
×
  • Create New...