werner.poetzelberger Posted November 28, 2022 Posted November 28, 2022 (edited) Hi. I want to make a defined cloud layer and use both, coverage texure and region mask. How would I set the coverage size that its size is as big as the layersize and not tiled? Cant do that I guess? I want to design a single layer using the 'height map' from the coverage texture, the blue channel. The coverage size has a tiling built in already.... Does that make sense? Or would we e.g. use the b channel from the region mask and add height infos? Which shaders would we need to modify? Best.werner Edited November 28, 2022 by werner.poetzelberger
werner.poetzelberger Posted November 28, 2022 Author Posted November 28, 2022 Okay, we just saw that the region mask multiplies also with height....
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