Jump to content

[SOLVED] Math Question


photo

Recommended Posts

Posted

Unigine expresses bones in position,scale,rotation in local space.
Blender specifies bones as head(pos), tail(pos) in world Space...
Could somebody knowledgeable give me some pointers for a strategy to convert between the two.

WIP code is attached if any body wants to play with it...

io_mesh_unigine.py.zip

Posted

If it would be of help, you can check MeshSkinnedExport::update_hierarchy function in source/tools/plugins/common/MeshSkinnedExport.cpp. It is responsible for converting bones data from world space onto local one.

×
×
  • Create New...