Jump to content

How could I find out which parts of a Landscape are rendered?


photo

Recommended Posts

Posted (edited)

For planning I need to find out which parts of a Landscape are actually seen and rendered by the camera.

Is there a - NEAT - method to mark the seen/unseen parts of a Lanscape in a mask e.g. or pained in the Albedo.

Doesnt need to be in realtime (I mean every frame).... but need that info - visually would be enough.

Best. Werner

Edited by werner.poetzelberger
Posted

Hi Werner,

I only can think of a fully custom solution that will calculate camera frustum and somehow project it to the mask (like if you will look on terrain from the bird's eye view).

  • Thanks 1

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Posted

Not sure it this would be the best, but I think you could do these:

  • For a one-time design solution, you could just position the editor camera at your game camera position, and just paint the albedo with the landscape editor tools
  • For a real-time solution, but maybe too slow, a perspective decal placed at the camera position with the same FOV could do the trick

Haven't tested any of these, but the solution could be of some help to us too :)

 

  • Like 2
Posted

Hi.
 

1 hour ago, Amerio.Stephane said:

For a one-time design solution, you could just position the editor camera at your game camera position, and just paint the albedo with the landscape editor tools

This I did ;)

1 hour ago, Amerio.Stephane said:

For a real-time solution, but maybe too slow, a perspective decal placed at the camera position with the same FOV could do the trick

This sounds interesting, need to try that :)

best.w.

×
×
  • Create New...