trandana Posted December 26, 2022 Posted December 26, 2022 (edited) Is there a compile time filter for filtering out debug code? For example in Unreal we had: #if WITH_EDITOR DoDebugStuff(); #endif to do debugging without any runtime cost on packaged builds. Is there something similar to check if the build is a shipped build vs debug? Edited December 26, 2022 by trandana
alexander Posted December 27, 2022 Posted December 27, 2022 Hi trandana, We use NDEBUG (release, not debug) and DEBUG preprocessor definitions for this. Best regards, Alexander
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