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Material >>> Clamp X,Y not saved to Materialfile


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Posted (edited)

These properties are not saved to the Material File.

It only writes out the clamp_z

That is a bit annoying as the editor overwrites the Material file when changing a parameter and also then the changes which I make using a texteditor.

Wasnt that already fixed one day? 

Best.w.

Edited by werner.poetzelberger
Posted

Hello Werner, 

 

Thank you for your report, I believe this function was broken for a few versions already, we'll fix storage of wrap parameters in .mat files in upcoming release

 

Thanks

  • Thanks 1
  • 2 weeks later...
Posted (edited)

Hi. When do you realease?
This bug is pretty annoying as I cannot do anything against it.

I have a lot of materila/textures where I need th clamp function.

Is it somehow fixable on our side just for now?

Best.w.

Edited by werner.poetzelberger
Posted

This can be fixed by manually editing the material file for the required textures, just add 

<texture name="albedo" wrap="clamp_x,clamp_y,clamp_z" anisotropy="1">

clamp manually where needed.

That should do the trick.

How to submit a good bug report
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Posted (edited)

Does this stay in the material file untouched when saving? Because if i change parameters in the editor, the whole .mat file is written and the manual edits are gone.

Edited by werner.poetzelberger
Posted

Yeah, unfortunately any interaction with this material would override all the manual changes, so you need to do it at the very end (when no material adjustments are longer required).

We will also try to send you patched Editor with this fix once we would find out the root cause.

How to submit a good bug report
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FTP server for test scenes and user uploads:

Posted

Okay, thx I thought so.

If we can patch something here, also possible, but otherwise I will do that as recommended at the end.

Thx.

Werner

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