leon.dong Posted June 28, 2023 Posted June 28, 2023 I attached the error info screen shot ,my question is : 1) what kind of reason will cause this error , such as file compression issue ? some meta files corrupted ? or anything else ? 2) How many info will be stored in masks folder/file ? Thanks for any advice and suggestion when terrain making .
bmyagkov Posted June 28, 2023 Posted June 28, 2023 Hello! Quote 1) what kind of reason will cause this error , such as file compression issue ? some meta files corrupted ? or anything else ? We have never encountered such an issue before. Could you please provide us with the steps to reproduce the issue on our end? This way, we can gather more information and provide a more detailed response. Quote 2) How many info will be stored in masks folder/file ? What kind of data do you mean exactly? As far as we know there are no limits related to ObjectTerrainGlobal masks. Thanks! 1
leon.dong Posted June 28, 2023 Author Posted June 28, 2023 Thanks for your quick reply . we will prepare demos if we encounter again later. 1
bmyagkov Posted June 28, 2023 Posted June 28, 2023 33 minutes ago, leon.dong said: Thanks for your quick reply . we will prepare demos if we encounter again later. We would like to mention that header masks can accidentally break if you were using a brush editor to modify the landscape. For instance, if the editor is unexpectedly or forcefully closed before the new changes are saved from RAM to the hard drive it's possible that the tiles could be permanently damaged. We assume that this might be the case you're facing. Unfortunately, the only solution to fix this is to generate the ObjectTerrainGlobal in the project from scratch. Thanks! 1
leon.dong Posted July 4, 2023 Author Posted July 4, 2023 Thanks for your answer, that is useful and helpful.
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