werner.poetzelberger Posted June 29, 2023 Posted June 29, 2023 (edited) 17:02:19 ERROR: Failed to compile fragment shader 17:02:19 ERROR: Compilation log: 17:02:19 ERROR: (4670,2-7): error X3004: undeclared identifier 'output' 17:02:19 ERROR: hlsl 4670: output.color = srgbInv(texture_emission * emission_color) * emission_scale; 17:02:19 ERROR: 17:02:19 ERROR: Material::fetchShader(): can't compile pass:"emission" material:"core/materials/base/objects/grass/base/grass_base.basemat" 17:01:49 ---- Engine ---- 17:01:49 Version: 2.16.1.0 sweetluna_video_grabber-a756f2c May 10 2023 17:01:49 Binary: Windows 64-bit Visual C++ 1900 Release 17:01:49 Engine features: OpenGL4.5 Direct3D11 OpenAL SplashScreen CustomSplashScreen CustomProxy QuadBuffer Geodetic FloatCoords HalfTexCoords Release I need that emission. How can we fix that? thx.Werner Edited June 29, 2023 by werner.poetzelberger
werner.poetzelberger Posted June 29, 2023 Author Posted June 29, 2023 Helmut fixed it.. STRUCT_FRAG_BEGIN INIT_COLOR(float4) STRUCT_FRAG_END in the fragment shader
silent Posted June 30, 2023 Posted June 30, 2023 Thanks! Fixed. Looks like nobody was trying to use emissive grass before :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted June 30, 2023 Author Posted June 30, 2023 The auxiliary frag has the same issue!
silent Posted June 30, 2023 Posted June 30, 2023 9 minutes ago, werner.poetzelberger said: The auxiliary frag has the same issue! Yep, that should be already fixed in the released 2.17 version. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Recommended Posts