danni.coy Posted September 30, 2011 Posted September 30, 2011 A modified version of the mesh_base_terrain texture that can fade between up to four different texture sets based on distance from the camera would be awesome.
manguste Posted October 6, 2011 Posted October 6, 2011 Can you please explain your idea in more detail and give an example in what situations it could be applicable?
danni.coy Posted October 7, 2011 Author Posted October 7, 2011 We want to be able to blend between at least two diffuse, spec (maybe normal) textures based on distance to the camera. This would be a straight linear interpolation between the textures. We currently use the detail map slot to acheive this but it doesn't quite get the effect we are after. The way that the terrain base mesh material presents its way to the user would generally be a fine starting point for this shader.
manguste Posted October 10, 2011 Posted October 10, 2011 Ah, it made it much more clear. However, the short-range development plan is full, sorry. But thank you for your suggestion, will keep it mind.
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