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Sky rendered incorrectly on Linux/Geforce 260 GTX


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Posted

Hello,

 

I've got a problem with the sky in e.g. heaven. The official Heaven 2.5 works fine, but when I run the heaven demo (heaven_gl.sh) of the UnigineSDK (tested July, August, September), many small black boxes appear. (screenshots)

But the tropics demo works fine though.

 

post-370-0-41470400-1317386272_thumb.jpg post-370-0-25405800-1317386277_thumb.jpg

 

(Left: UnigineSDK, Right: Heaven 2.5)

 

I'm running openSUSE 11.4 (x86_64) with a Geforce 260 GTX (275.21) and I don't have any problems with games. (e.g. Oilrush, UT2k4, Trine works fine)

Posted

Hi.

 

We have exactly the same bug on GeForce 285 GTX (280.26) in Windows XP. The bug appears only in OpenGL mode, DirectX 9 render is correct.

Posted

It's not just related to OpenGL only I've seen this bug in dx10/11 also, in almost all cases it's occlusion related, after turn occlusion off, there are no black boxes, try it

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