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No sectors/portals optimization in newest Unigine


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Posted

Hi,

I want to make indoor scene, but noticed in newest Unigine no sectors/portals option.
Are optimizations now done automatically?
Can I create my level without Occluder/Occluder meshes?
Will it still have solid performance?

Posted

I want to selected few meshes inside editor and compute common bounding box from them. And then create Occluder, being equal to this common bounding box.

Is this possible?

Posted

Ok, I found "Culled by ocllusion query" option usable. I will apply it to every room.

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