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Surface transforms


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Posted

Hello,

 

I am currently trying to apply transforms to each surface of a mesh. I was thinking I could write this as a shader but if I want to inherit from a material such as mesh_base I really have no idea on how to go about doing vertex displacement around all the other shader passes. Alternatively I could split my mesh up into lots of smaller meshes with single surfaces and use the node local transform heirachy but this would be less desirable. Any advise on how to approach this would be much appreciated.

Posted

Just had a brainwave. I may look into converting my mesh to a skinned mesh.

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