leon.dong Posted December 13, 2023 Posted December 13, 2023 I've created a mesh in Unigine's DynamicMesh object , and now need to create Texture and Material info for this object . Is there any sample codes or demo related to create texture and set its parameter I can refer to > thanks. BTW , no idea a little bit difficult to search it in online doc with keywords "Create Textures"
leon.dong Posted December 19, 2023 Author Posted December 19, 2023 Answer my questions. There is a emun in UnigineTexture object when create texture // wrapping WRAP_CLAMP_X = 1 << 5, WRAP_CLAMP_Y = 1 << 6, WRAP_CLAMP_Z = 1 << 7, WRAP_CLAMP = (WRAP_CLAMP_X | WRAP_CLAMP_Y | WRAP_CLAMP_Z), WRAP_BORDER_X = 1 << 8, WRAP_BORDER_Y = 1 << 9, WRAP_BORDER_Z = 1 << 10, WRAP_BORDER_W = 1 << 11, WRAP_BORDER = (WRAP_BORDER_X | WRAP_BORDER_Y | WRAP_BORDER_Z), Sample codes: mat->setImageTextureFlags(texId, Texture::WRAP_CLAMP); 1
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