paraparacrow Posted January 10, 2024 Posted January 10, 2024 My GPU is running on full capacity when in edit mode, I want to reduce that and disable rendering in edit mode (if possible). What I have found so far was to set the max framerate in the settings, but then I have to reduce it to a small number so the GPU calms down, but when I wanna run the application that framerate is way too low for a smooth play, so I then I had to increase it again...annoying. Isnt there another option?
silent Posted January 11, 2024 Posted January 11, 2024 paraparacrow Are you currently using C# API? In that case you can modify <Project>/source/AppWorldLogic.cs file and add a single line of code that will remove FPS limit inside the running application. Please find public override bool Init() method add the following line: Render.MaxFPS = 0; public override bool Init() { Render.MaxFPS = 0; return true; } In that case after world is being loaded the fps limit that you set inside the Editor will be overridden. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
paraparacrow Posted January 11, 2024 Author Posted January 11, 2024 Perfect, thank you. GPU chilled down and workflow is better now. 1
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