anthony.liot Posted October 7, 2011 Posted October 7, 2011 I ha ve an bug on my material on iOS 5, i use the option <options alpha_test="1" two_sided="1"/> on iOS 4 i don't have problems, but on iOS 5 my man lose this hair
anthony.liot Posted October 10, 2011 Author Posted October 10, 2011 Sorry for insist, but with the new version of ios, i need to make all my iPad project compatible with that, can you give me info about the bug. I try other little iPad game and i have the same artifact on my materials. I need to do correction on all my project Thanks
anthony.liot Posted October 12, 2011 Author Posted October 12, 2011 Hi Unigine Team, have you any idea about my problems?? Can you give me a sign if you have the same bugs or if you have an solution?? Thanks
anthony.liot Posted October 18, 2011 Author Posted October 18, 2011 Sorry, any news about iOS 5 compatibility ????
manguste Posted October 19, 2011 Posted October 19, 2011 Terribly sorry, Frustum will be able to check this bug only in about 2 weeks :( A new editor is eating all of his time right now.
ken.mayfield Posted October 25, 2011 Posted October 25, 2011 This is a SEVERE iOS problem and requires immediate attention! We plan to release our game to press tonight but cannot due to this bug! It is directly related to alpha test on iOS 5.0... 4.3 works great.
frustum Posted October 25, 2011 Posted October 25, 2011 This is a driver bug. Fast workaround is to remove "sample.w = sample.w * scale;" line from texture2DAlpha function of data/core/shaders/simple/common/fragment_base.h file.
anthony.liot Posted October 25, 2011 Author Posted October 25, 2011 Thanks frustrum, than you very much, the solucion work for all my project, i can release my update. Thanks
michael.zhang Posted November 6, 2011 Posted November 6, 2011 I have same problem too. Workaround works.
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