AaronBerney Posted February 15, 2024 Posted February 15, 2024 The popup info on the parallex simple node in the material graph editor, and the documentation to which it links, states "black - maximum concavity, white - no parallax effect is applied" I did some experimentation and it appears to me that mid-grey is the zero point and white is convex. By eye it looks as though the height value input is the difference between white and black, e.g. if height is set to 0.3 metres then black is set back by 0.15 metres, and white is set forward by the same amount. Is my observation correct? If so, I'm guessing, and hoping, that it's the documentation that is wrong and not the behaviour. I'm using version 2.18
silent Posted February 16, 2024 Posted February 16, 2024 Hi Aaron, We will take a closer look into this and let you know where the issue is. Thanks for pointing that out. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
silent Posted February 27, 2024 Posted February 27, 2024 Starting with 2.19 update Parallax Simple node will work almost like Parallax Occlusion. Description in documentation would match shader behavior. This change will also allow us to switch materials (for example, use Parallax Simple on a far distance instead of Parallax Occlusion) in the future to save some performance on distant objects. Thanks again for pointing that out! :) How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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