dark99 Posted February 20, 2024 Posted February 20, 2024 (edited) Hi I want to make mesh editing functionality at runtime. When calling ObjectMeshDynamic::removeVertex(0,4,1) "Vector::set(): bad index" error occurs. What is internal operation of "removeVertex" ? Does it delete some buffer area? Edited February 20, 2024 by dark99
silent Posted February 21, 2024 Posted February 21, 2024 dark99 Is it possible to check the minimal reproduction sample? removeVertex is simply deleting the vertex and doing indices adjustments. Not sure why you have that kind of error on your end. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
dark99 Posted February 22, 2024 Author Posted February 22, 2024 I think it was my mistake. It works good in simple test code. Thanks. 1
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