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Interpreter::load():can't open "C:/Unigine.cpp" file


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Posted

Hello,

 

Have the eval kit and taking a look at it. I have this problem creating worlds in the editor:

 

Interpreter::load():can't open "C:/Unigine.cpp" file

 

The enviroment variables appear to be correct. Has anyone had this issue?

Posted

please post log.html file from engine SDK bin directory.

Posted

Hello,

 

Here is the log output.

 

13:11:16 Loading "C:/Unigine Evaluation Kit/bin/../data/unigine.cfg"...

13:11:16 Loading "dxgi.dll"...

13:11:16 Loading "openal32.dll"...

13:11:16 Set 1024x768 windowed video mode

13:11:16 Set 1.00 gamma value

13:11:16 Unigine engine http://unigine.com/

13:11:16 Binary: Windows 32bit Visual C++ 1600 Release Oct 3 2011 r7740

13:11:16 Features: OpenGL Direct3D9 Direct3D10 Direct3D11 OpenAL XPad360 Joystick Flash Editor

13:11:16 App path: C:/Unigine Evaluation Kit/bin/

13:11:16 Data path: C:/Unigine Evaluation Kit/data/

13:11:16 Save path: C:/Unigine Evaluation Kit/bin/

13:11:16

13:11:16 ---- System ----

13:11:16 System: Windows 7 (build 7601, Service Pack 1) 32bit

13:11:16 CPU: Intel® Core2 Duo CPU E6850 @ 3.00GHz 2999MHz MMX SSE SSE2 SSE3 SSSE3 HTT x2

13:11:16 GPU: NVIDIA GeForce GTX 285 8.17.12.8026 x1

13:11:16 System memory: 2047 Mb

13:11:16 Video memory: 1024 Mb

13:11:16 Sync threads: 1

13:11:16 Async threads: 2

13:11:16

13:11:16 ---- MathLib ----

13:11:16 Set SSE2 simd processor

13:11:16

13:11:16 ---- Sound ----

13:11:16 Renderer: DirectSound Default

13:11:16 OpenAL vendor: OpenAL Community

13:11:16 OpenAL renderer: OpenAL Soft

13:11:16 OpenAL version: 1.1 ALSOFT 1.13

13:11:16 Found AL_EXT_LINEAR_DISTANCE

13:11:16 Found AL_EXT_OFFSET

13:11:16 Found ALC_EXT_EFX

13:11:16 Found EFX Filter

13:11:16 Found EFX Reverb

13:11:16 Found EAX Reverb

13:11:16 Found QUAD16 format

13:11:16 Found 51CHN16 format

13:11:16 Found 61CHN16 format

13:11:16 Found 71CHN16 format

13:11:16 Maximum sources: 256

13:11:16 Maximum effect slots: 4

13:11:16 Maximum auxiliary sends: 2

13:11:16

13:11:16 ---- Render ----

13:11:16 Renderer: NVIDIA NV50 1024Mb

13:11:16 Direct3D11 desc: NVIDIA GeForce GTX 285

13:11:16 Found feature level 10.0

13:11:16 Found compute shader 10.0

13:11:16 Maximum texture size: 8192

13:11:16 Maximum texture units: 16

13:11:16 Maximum texture renders: 8

13:11:16

13:11:16 ---- Physics ----

13:11:16 Physics: Multi-threaded

13:11:16

13:11:16 ---- PathFind ----

13:11:16 PathFind: Multi-threaded

13:11:16

13:11:16 Unigine~# render_shaders 2 && render_anisotropy 2 && editor_load && render_restart

13:11:16 ---- Interpreter ----

13:11:16 Version: 2.46

13:11:16

13:11:16 Loading "core/unigine.cpp" 9ms

13:11:16 Loading "core/locale/unigine.en" dictionary

13:11:16 Loading "core/materials/default/unigine_post.mat" 16 materials 33 shaders 1ms

13:11:16 Loading "core/materials/default/unigine_render.mat" 37 materials 311 shaders 6ms

13:11:16 Loading "core/materials/default/unigine_meshes.mat" 18 materials 11031 shaders 68ms

13:11:16 Loading "core/materials/default/unigine_terrains.mat" 2 materials 432 shaders 2ms

13:11:16 Loading "core/materials/default/unigine_grass.mat" 1 material 69 shaders 2ms

13:11:16 Loading "core/materials/default/unigine_particles.mat" 1 material 47 shaders 2ms

13:11:16 Loading "core/materials/default/unigine_billboards.mat" 1 material 51 shaders 2ms

13:11:16 Loading "core/materials/default/unigine_volumes.mat" 6 materials 45 shaders 5ms

13:11:16 Loading "core/materials/default/unigine_guis.mat" 1 material 82 shaders 1ms

13:11:16 Loading "core/materials/default/unigine_water.mat" 1 material 117 shaders 6ms

13:11:16 Loading "core/materials/default/unigine_skies.mat" 1 material 13 shaders 7ms

13:11:16 Loading "core/materials/default/unigine_decals.mat" 1 material 99 shaders 2ms

13:11:16 Loading "core/properties/unigine.prop" 2 properties 0ms

13:11:16 Unigine~# editor_load

13:11:16 Loading "data/core/editor/editor.cpp" 234ms

13:11:16

13:11:16 ---- Editor ----

13:11:16 Version: 0.58

13:11:16

13:11:16 Editor::editor_load(): editor is already loaded

13:11:26 Unigine~# world_load C:/Unigine Evaluation Kit/myStuff/world

13:11:26 Interpreter::load(): can't open "C:/Unigine.cpp" file

13:12:30 Close "openal32.dll"

13:12:30 Close "dxgi.dll"

13:12:30 Memory usage: none

13:12:30 Allocations: none

13:12:30 Shutdown

Posted

All Unigine projects need to be created under Unigine/data directory. This is a directory where all scripts, including the editor ones, materials, shaders, etc. are stored. (This directory is passed via 'data_path' start-up command when loading the Unigine application). What's happened is that the engine could not find all necessary resources to load your world.

 

So saving your world under C:/Unigine Evaluation Kit/data/myStuff/world will do you good.

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