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When the PlayerDummy looks vertically at the ObjectWaterGlobal and is too close, a hole is cut out in the ObjectWaterGlobal


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Posted

      This phenomenon is more pronounced in shallow waters, but not in deep waters.And it has to do with the angle of the PlayerDummy。

 

Posted

Hi, jackoolya!

Artifacts caused by making ObjectWaterGlobal node a child to GeodeticPivot node. It is a known issue. Try to unparent these nodes and avoid putting it in pivot node in advance.

6YHCUqhKiCw.jpg?size=510x72&quality=95&s

We will fix this behavior in future updates.

Thanks!

 

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